Units are the soldiers and support roles you place on Blue or Red. Health, damage, range, price, and unlock order are not published. Match the role to the question you are testing, then read the result in the live battle.
Pick by the problem
| If you are testing | Place this first | Leave this out until the test is clear |
|---|---|---|
| A normal gunfight | Soldiers | Nuke, every vehicle, every specialist |
| Distance and exposed targets | Snipers behind the line | Flamethrowers |
| A Tank or Humvee | RPG units with a clear shot | A pile of pistols as the only answer |
| A nearby group | Flamethrower units at close range | Snipers as a substitute |
| A held position | Defenders behind sandbags, walls, or fences | An open-ground spawn |
| Squad support | Medics next to the squad they support | A medic alone on the front |
| A huge messy battle | Henchmen | Any conclusion about balance |
AK Soldiers and MP5 Soldiers are both automatic-weapon roles. Footage shows them deployed together with RPG, flamethrower, and pistol units. They are complementary test pieces, not a confirmed upgrade ladder. Pistol Soldiers are the plain firearm baseline.
Names that do not prove hidden stats
Medic does not publish a heal amount or a revive. Defender does not publish extra armor. Sniper does not publish a one-shot rule or a yard range. Flamethrower does not publish a cone or a burn time. Henchmen are the high-volume soldier variant used when the experiment is about scale. A large Henchmen spawn is a spectacle test, not a duel.
How to compare two roles
- Build the Soldier baseline on both teams.
- Add the specialist to one side only.
- Keep the map, cover, and headcount as close as the placement grid allows.
- Run the fight, pause, and note who reached the target.
- Swap Blue and Red, or move the specialist to the other side, and run it again.
- Change the map only after the role result repeats.
Snipers spread across a map are high-value and exposed. Mortars have been shown wiping a grouped sniper position. If your long-range line dies to indirect fire, spread it or add cover before you decide the sniper role failed.
Spawn units from the Shop or deployment menu. The panel is the authority for any price or lock it displays. This guide does not add a purchase order the game has not shown.
See the unit records for each role, and the weapon tests when the question is the gun rather than the soldier.
