Weapons and Gear
13 entries in this hub.
| Name | Role | Known limit | Notes |
|---|---|---|---|
| Pistol | Basic firearm | Damage, range, and ammo unpublished | Basic firearm for a simple gun line. |
| AK | Assault rifle | Model differences unpublished | Automatic rifle for sustained infantry fire. |
| MP5-style Weapon | Submachine gun | MP-5, MP-5K, and MP-583 may be one entry | Closer automatic weapon. Exact spelling is unresolved. |
| Sniper Rifle | Long-range rifle | No confirmed one-shot or range | Long-range weapon tied to the Sniper unit. |
| RPG | Anti-vehicle | Hit count and reload unpublished | Anti-vehicle launcher used by RPG units. |
| Mortar | Indirect fire | Radius, cooldown, and ammo unpublished | Indirect fire against clustered or static targets. |
| Flamethrower | Close area weapon | Cone and duration unpublished | Close-range area weapon. |
| Landmine | Route trap | Humvee kill shown; Tank result and trigger distance unknown | Deployable trap that has destroyed a Humvee. |
| Sandbags | Low cover | Protection value unpublished | Low cover for a firing position. |
| Walls | Barrier | Can trap your own units | Tall barriers that shape lanes and sight. |
| Fences | Lane marker | Blocking power unpublished | Light barrier for lanes and position edges. |
| Airstrike | Area support attack | Friendly fire and radius unpublished | Area support strike. Test it separately from the gunfight. |
| Nuke | Large blast | Pass may or may not be required | Large-area strike. Keep the camera back and test it alone. |
